By the time this is posted Pokemon Sun & Moon should be close to release. I’ve been longing for a format to experiment in. VGC 2016 is still the official format and I’m pretty much done with it. VGC 2015 is still enjoyable but I just can’t bring myself to team-build in the format.
In an attempt to satiate our desire to play competitive doubles and get a leg up on the format Kelvin, Hayden and I have been playing doubles with only Pokemon found in the Alola Pokedex and no mega stones. Obviously this format is far cry from VGC 2017. While I expect we won’t have move tutors in Sun/Moon we still used them in this format. We did ban Dark Void, as it wouldn’t be available until January and I expected it to get restricted to Darkrai in generation 7 (which ended up happening).
Today I’ll be talking a bit about some of the new kids on the block. VGC 2016 has a very different dynamic from previous formats in how important it is to control weather, and how important it is to prevent setup sweeps. This article will go over these Pokemon in detail and talk about a few gems that may be hiding in the rough (or are just bad… I dunno). Not all of these Pokemon actually have the Prankster ability, but they’re Pranksters in spirit. I’ll also talk a bit about how Pokemon like Thundurus can adapt to the new heavy-hitting format.
While I never played seriously until about 2014-on, I’ve been paying attention to the game since 2011, and so I’ve seen Pranksters succeed in every format since their introduction. Hopefully that experience will be good for something (like an article)! I’ll also include their usage stats from the Generation Showdown on 3ds.pokemon-gl.com.