By the time this is posted Pokemon Sun & Moon should be close to release. I’ve been longing for a format to experiment in. VGC 2016 is still the official format and I’m pretty much done with it. VGC 2015 is still enjoyable but I just can’t bring myself to team-build in the format.
In an attempt to satiate our desire to play competitive doubles and get a leg up on the format Kelvin, Hayden and I have been playing doubles with only Pokemon found in the Alola Pokedex and no mega stones. Obviously this format is far cry from VGC 2017. While I expect we won’t have move tutors in Sun/Moon we still used them in this format. We did ban Dark Void, as it wouldn’t be available until January and I expected it to get restricted to Darkrai in generation 7 (which ended up happening).
Today we’re going to look at some of the information found from the Sun & Moon demo and how it will affect VGC 2017. There will be some spoilers for the new Pokemon, so don’t read on if you want to remain unspoiled.
Before we officially start the 2016 format I’m going to look at some of the top Pokemon in the early VGC 2016 metagame. This is meant to be a guide for anyone unfamiliar with the format to help bring them up to speed with the most common threats in the metagame.
The biggest part about figuring out the format so far is understanding how the restricted Pokemon interact with it. We only get two restricted Pokemon per team so a big aspect of team-building will be figuring out what combinations of restricted Pokemon are good.
I think almost all of the restricted Pokemon are usable, but since we only get to use two per team the most powerful ones will make it harder to justify using the rest. Here are the four restricted Pokemon that are currently the most used and will likely stay at the top throughout the season: